KAISTUDIO
KAI CREATOR · GETTING STARTED

Turn your idea into your first playable game.

A practical guide to Kai Creator: write a prompt, review the design, choose artwork, playtest and publish. Includes real interface screenshots and advice for when the first result needs work.

Kai Studio · October 12, 2026 · English · About 8 minutes

Learn to select the right assets, improve individual parts and publish a version you have actually tested. Screenshots show the current interface; results depend on your requirements and iteration.
Step 01

Start with a clear idea

Sign in to Kai Creator. Describe your game directly, or start with the optional template settings. For your first game, choose one main mechanic and a short level; expand after it works well.

A useful prompt specifies genre, character, controls, objective, win/loss conditions and visual style. Say whether the character runs automatically or moves under player control.

Sample prompt

Create a 2D platformer called Orange Cat Adventure. The hero is an orange cat wearing a teal scarf, in a pastel chibi style. Players move left and right, double jump, collect golden fish and avoid enemies. Include three levels with increasing difficulty; reaching the exit gate wins the level. Support a keyboard and mobile touch buttons.

Review the cost next to Make a plan before clicking it. This is a starting example, not a guarantee that every requirement will work perfectly on the first attempt.

The idea field and Make a plan button, before generation.
The idea field and Make a plan button, before generation. All screenshots use the English interface. Select an image to enlarge it.
Step 02

Review the design before building

AI separates your idea into editable sections: pitch, gameplay, mechanics, controls, levels, characters, win/loss conditions and art direction.

  • Gameplay: what does the player do each turn, and is the genre correct?
  • Controls: which keys move, jump or attack? Are there touch controls?
  • Levels: are goals, enemies and the exit clearly defined?
  • Art: do camera angle, colors, characters and backgrounds belong together?

If a boss or double jump is missing, or the gameplay type is wrong, fix the form before building. If the plan is marked infeasible, reduce its scope or choose a suitable template instead of continuing just because the title looks right.

Step 03

Choose library assets or generate new artwork

Assets are your game's resources: characters, backgrounds, enemies, collectibles, platforms, icons and effects. Check each role and description before selecting an image.

  • Reuse artwork: search the library and select a suitable image. Other choices collapse after selection; use the change-image control to reopen them.
  • Upload your own: use PNG, JPG or WebP and follow the displayed file limit. Only upload artwork you have permission to use.
  • Generate with AI: describe the subject, view, style and background. Keep the same art direction across the set.
Character description example: “Chubby orange cat, teal scarf, full body, side view facing right, pastel chibi style, clear outlines, transparent background, no cropped feet or tail.” For a background, request no characters and a clear gameplay area.

Reusing an image does not make all other AI steps free. Review the credit estimate for the next action.

The asset library provides search, resource filters, image management and uploads.
The asset library provides search, resource filters, image management and uploads. All screenshots use the English interface. Select an image to enlarge it.
Step 04

Preview artwork and regenerate only what needs work

After choosing image sources, approve the credit limit and generate any pending artwork. Images may be processed in batches; wait for completion before continuing.

  1. Open the artwork preview during pre-build preparation.
  2. Check cropping, unwanted backgrounds, perspective, colors and consistency.
  3. If one image needs work, edit its description, review the regeneration cost and approve that image only.
  4. Review the new result and confirm that you have approved the artwork.

You do not need to regenerate the entire set. Note the distinction: the pre-build artwork preview offers individual regeneration; the existing game's artwork viewer shows images in the current version.

A good character image is not automatically a complete animation. Specify required states such as running, jumping, sliding or attacking, then check their transitions in the playable preview.
The existing Candy Kitty Run artwork viewer, showing the character, obstacles, background and collectible. This is not the pre-build regeneration screen.
The existing Candy Kitty Run artwork viewer, showing the character, obstacles, background and collectible. This is not the pre-build regeneration screen. All screenshots use the English interface. Select an image to enlarge it.
Step 05

Approve the credit limit and build

Before selecting Build game, check that the design is feasible, required assets are ready, and you have approved both artwork and the credit limit.

If the button is disabled, check for missing approvals, pending images or a plan issue. Read the nearby message instead of clicking repeatedly.

Follow generation and automatic playtest progress. If a job fails, read the error and use the design-recovery option when offered. Keep the job ID for support. A failed build does not mean you need to regenerate every image.

Planning, image generation and game creation or editing are separate credit-consuming actions. Rates may change; use the estimate shown at the time of the action.
Step 06

Playtest like a real player

Open Preview and click inside the game to focus keyboard controls. Test both a win and a loss; automatic testing does not replace playing the game yourself.

  • Do movement, jumps, skills and touch buttons work?
  • Do enemies or obstacles cause damage, and do collectibles award points?
  • Can the character get stuck, pass through objects or leave the screen?
  • Can you reach the goal, finish the level and restart?
  • Are text, artwork and controls readable on a phone?

If Space scrolls the page, click inside the play area and try again. If it persists, record the browser, device and action that triggers it when requesting a fix.

The playable Candy Kitty Run preview. Test controls, collisions and end conditions before publishing.
The playable Candy Kitty Run preview. Test controls, collisions and end conditions before publishing. All screenshots use the English interface. Select an image to enlarge it.
Step 07

Make focused changes and check versions

In Edit game, request a small, specific change rather than “make it better.” For example:

Keep the character and artwork. When the hero touches an enemy, remove one health point and flash briefly to signal the hit. Do not change the genre. Check it on mobile.

Review the credit limit before sending. When the new version is ready, preview that exact version and test the behavior you changed. Use Generate new images if you need additional artwork.

The version list distinguishes current and published versions. Do not assume every edit is already live; check the version status before sharing.

The Candy Kitty Run editor, with preview, publishing controls and version status.
The Candy Kitty Run editor, with preview, publishing controls and version status. All screenshots use the English interface. Select an image to enlarge it.
Step 08

Publish and send the play link

Once the game passes your checks, select Publish for the intended version. Open its Play link and test it as an outside player.

Share the game's public URL, not a dashboard or private preview URL. Add a brief introduction or score challenge. If the game supports result sharing, players can share wins or losses from the result screen.

Example post

“I made a mini game with Kai Creator! Can you get through the final level? 🎮 [your game link]”

A short game that works from start to finish is a strong first release. Use feedback to add levels, balance difficulty and improve artwork.

Ready to make your first game?

Start small. Playtest carefully. Then expand.

Open Kai Creator ↗